Battlefield Architect is a World War strategy sim in which the player plays a planning / supporting role. Help your AI units by securing strategically important positions and facilitate their advancement into enemy territory.
I worked as Lead Programmer and Vision Keeper. So I was responsible for all the documentation together with my producer. I also took on the role of Network Programmer and implemented the Network backbone ontop of the UDP Standard. I was responcable for the Tick and Gamestate implimentation as it is very strongly tight to the Netcode. In addition to that I tryed to help my two Programming colleagues as good as I could to enshure fast development.